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AI Insights · Timothy · April 2022

Top 5 Superhero Games in Tunisia: Q1 2022 Performance

Explore the performance of the top 5 superhero games on a unified platform in Tunisia during Q1 2022, including trends in downloads, revenue, and active users.

Top 5 Superhero Games in Tunisia: Q1 2022 Performance

The first quarter of 2022 saw interesting trends for the top 5 superhero games in Tunisia on a unified platform, combining data from both iOS and Android. Here’s a detailed look at how these games performed.

Marvel Contest of Champions

This game from Kabam Games, Inc. had a notable fluctuation in weekly revenue, peaking at around $113 in the final week of December before dropping to $16 in the first week of January. Revenue saw another peak at $74 in early February, followed by a gradual decline. Weekly downloads started strong with 550 in mid-January but settled around 277 by the end of March. Active users showed a similar trend, starting at 1346 in early January and tapering off to 988 by the end of the quarter.

Injustice: Gods Among Us

Warner Bros.' game maintained a consistent weekly revenue of $15 throughout the quarter. Although the download numbers were low, peaking at 18 in early March, the game managed to sustain its user base without significant changes in active users.

Injustice 2

Injustice 2 also from Warner Bros. experienced a varied revenue pattern, starting at $55 in late December and dropping to negligible amounts for most of the quarter. Weekly downloads saw a significant rise, peaking at 78 in late February. Active users increased from 43 in late December to 94 by the end of March, with notable peaks of 105 in early March.

DRAGON BALL Z DOKKAN BATTLE

This game from Bandai Namco Entertainment Inc. saw weekly revenue peaks of $24 in mid-February. Downloads were strong, starting at 1811 in late December and maintaining a high level with 693 by the end of March. Active users remained robust, starting at 3830 and ending the quarter at 3219, highlighting a dedicated player base.

MARVEL Future Fight

Netmarble Corporation's game had steady but modest revenue, peaking at $7 in mid-March. Downloads peaked at 1365 in late January before dropping to 158 by the end of March. Active users showed a strong presence, peaking at 4686 in late January and remaining above 3300 for the majority of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022